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Thread Statistics | Show CCP posts - 1 post(s) |

Professor McFly
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Posted - 2006.03.19 13:50:00 -
[1]
Originally by: Remedial My argument is that sniping BS don't have a counter that is on the same level as their ease of use post-training.
Neither does a Titan using a Doomsday Device to vaporize your frig fleet. Is there gonna be a post about that someday?  __________________ Inappropriate link description. --Jorauk mods - pwning sigs since 1943 |

Professor McFly
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Posted - 2006.03.19 14:09:00 -
[2]
Originally by: Remedial
Originally by: Professor McFly
Neither does a Titan using a Doomsday Device to vaporize your frig fleet. Is there gonna be a post about that someday? 
Yes comparing a ship that costs a hundred billion isk and requires months to years for which to train is comparable to an argument about battleships which cost 150M isk to buy and outfit and insure to 90M.
Certainly is. The Titan pilot put the skillpoints and money in to gain that advantage and ability. The sniping BS's did the same. __________________ Inappropriate link description. --Jorauk mods - pwning sigs since 1943 |

Professor McFly
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Posted - 2006.03.19 15:15:00 -
[3]
So how do you counter an enemy watching your fleet's movements with a Covert Ops? __________________ Inappropriate link description. --Jorauk mods - pwning sigs since 1943 |

Professor McFly
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Posted - 2006.03.19 16:01:00 -
[4]
Originally by: Calenth Edited by: Calenth on 19/03/2006 15:20:11 Edited by: Calenth on 19/03/2006 15:19:04
Originally by: Professor McFly So how do you counter an enemy watching your fleet's movements with a Covert Ops?
I could play the "you can't think of that yourself?" game everyone else is, but c'mon. Three safespots, you warp around to them . .you know the answer to that.
That isn't a "counter" in the sense that Remedial is asking, since you don't kill the covert ops that way, but then again, covops by themselves don't actually kill anyone either, so there's no balance problem with their strong survivability. Sniping battleships, on the other hand, have strong survivability AND strong offense, both.
You can't prevent the Cov Ops from watching when your fleet jumps in, out, sets up at snipe range, which systems you pass through or your fleet makeup and numbers. Hiding at safespots 100% of the time is as much of a counter as not staying in visual of a BS sniper gang is for your situation.
Point I was trying to make is, there are some things which do not have a counter other than doing the same thing, or adapting to make the enemy's tactics unprofitable - and there is no resultant gameplay problem as a result. An FC who knows there is enemy Covert watching them will adapt and act accordingly. An FC who knows there's a well setup BS snipe gang with prepared warp in points should do the same.
A "counter" should not always be restricted to "kill the other guy". __________________ Inappropriate link description. --Jorauk mods - pwning sigs since 1943 |

Professor McFly
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Posted - 2006.03.19 16:04:00 -
[5]
Edited by: Professor McFly on 19/03/2006 16:04:20
Originally by: Spokesperson Experienced pilots can allways find someway to kill snipers.
What needs to be fixed is the -10 pirates sniping 3 month old pilots in lowsec outisde sentry gun range.
Instas, nanos, resistances, transversal, friends, high sec.
But that is off topic. If you need further debate on that then make your own thread. __________________ Inappropriate link description. --Jorauk mods - pwning sigs since 1943 |

Professor McFly
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Posted - 2006.03.19 16:20:00 -
[6]
Originally by: Calenth That's a fair argument to an extent, but I would argue thata while the Covert Ops may not be directly counterable, the covert ops can't do anything by itself, and thus doesn't need a "counter" in the sense of "kill-ability."
Here's another:
what's the "counter" to a fleet consisting of 30 combat BS, 20 support and 10 EWar ships all gunning for you? __________________ Inappropriate link description. --Jorauk mods - pwning sigs since 1943 |
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